Sir, We Have A Breach...

Hull breaches are one danger players will have to deal with during their perilous adventure on the Mimir.  At the start of the game, a number of hull sections will be breached by asteroids as the ship comes out of a miscalculated FTL path into a field of floating death rocks.  Throughout the game there could be random asteroid strikes which further breach the hull.

Hull Breach Concept
Design:

1. Hull breach should be visible to player
2. Hull breach should be repairable if you have a welding tool
3. Hull breach should suck oxygen out of the part of the spaceship it's in

Vacuums suck


I created a quick prototype model in Unity using Probuilder.  I started with a six-sided cylinder, moved the vertices to make it more irregular.  Then I extruded each side and "bent" the pieces so that they looked like they were twisted metal.  Finally, I added a particle effect so that it looks like air is being sucked out of the hole.  The whole prefab works like a decal and can just be placed against any wall.

Next steps will be to create the welding tool, code to repair breaches and code to generate breaches randomly.  Oh, and find some kind of whistling wind sound effect for when you are near it.


Comments

Popular Posts